“Media/Society” text, Chapter 7
- TV has brought about the drop of political unions as the mass media is conquering the functions that were at one time contemplated the power of political unions. Intermediating organizations have as well dropped as TV and other media have conquered the purposes of campaigning for the presidential aspirants as well as trading their plans after clinching the top post (p. 241, Chapter 7).
- Positive traits are highlighted for instance debates about approaches, as well as planned photos that sell the president in the course of the campaigns. Negative features try to get less attention as they are used and mollified.
- Spin refers to propaganda that builds and spread certain clarifications focusing at building civic and accord backing. Politicians as well as public association specialists are obliged for spinning. The aim of this spin is the community.
- Agenda setting focus on providing the people the headlines on what to contemplate about as well as how to ponder it. This causes manipulation and it is impacted by spin doctors.
- The writer is sharing the impact of media on ethical growth via the anecdote. In line with the study on “All in the Family,” the clarifications for the targeted group on chosen media vary. Therefore, the impact of media on people varies relying on the comprehension of each person.
“Effects of Media Violence”
- Content analysis, which is the nature of the content televised on prime time, as well as quantitative evaluation concerning the cost per hour of the hostile content.
- Contact to hostile television programs may lead to intensified violence amongst kids. Therefore, it is possible that my nephew’s hostile conduct was led to great contact with hostile mass media.
- The study is dependable with the tentative proof in that they both connect contact to hostile material in kids as a source of intensified violence. More so, both studies recognize that the connection between the two theories may be irrelevant.
- Those theoretical mechanisms that lack backing incorporate catharsis. Those that offer backing incorporate priming, social learning, arousal, cultivation, dread as well as desensitization.
“Fair Play: Violence, Gender and Race in Video Games” (only section on violence)
- The answers on the relation between hostile conduct and the study on contact to television are the same to the impact of video games as they connect to hostility and fierce manners. Nevertheless, whereas impact of hostile video games is more effective as it is interactive as contrasted to the inactive nature of viewing hostile television programs.